#version 330 core
layout(location = 0) in vec3 aPos;
layout(location = 1) in vec2 aTexCoord;

out vec2 TexCoord;

uniform mat4 transform;

void main(){
    gl_Position = transform*vec4(aPos,1.0);
    TexCoord = vec2(aTexCoord.x,aTexCoord.y);
}